Ayna: Shattered Truth

Become water. Be shapeless, be formless, be fluid. All living things are from water and you can transform water into what it needs to be. Dive into this newly crafted fairytale and take on the journey of finding your place in this Metroidvania fantasy world.

Developed by : designmatic
Release : TBA

Job Title

Associate Technical artist

Intern : 6 months
Working student : 6 months
Associate TA : 1 month
Total duration : 1+ years

Job Scope
  • Developed key features for the uber shader in HLSL consisting of transparency, decals, normals and raytracing.
  • Developed various full screen effects in HLSL and C#
  • Developed various minor visual effects in VFX Graph

Shader HLSL

Punctual Light Shading
  • Custom noisy toon shading effects on spotlights and point lights
Directional Light Screen space Shadow
  • Custom noisy toon shading effects on directional light's screen space shadows
screen space
Ambient occlusion
  • Implemented stylized SSAO to follow the ink shading effect of the concept art
Metallic
  • Implemented custom toon shading effect on specular highlight
  • Implemented custom metallic effect on material
Vertex
Animation
  • Implemented vertex animation function for different object types.
  • Set up custom settings for vegetation, ropes and cloth

Fullscreen Effects

Hut Fade in
  • Developed a fullscreen effect that fades the background into black
  • Implemented material dissolve effect from a node-based editor into HLSL for optimization and ease of porting between engine versions

Visual Effects

Tombstone
  • Created in VFX Graph of the death pickup based on the concepted design