Explosion VFX

22 November 2023

Thought process
At the Beginning

I did not have much thought process for this particular visual effect. I just wanted to create a quick and simple explosion.

Summary

The whole effect uses two particle system and one point light and a simple visual script to activate the effect in play mode.

Explosion Particles

  • I adjusted the settings from Unity's default particle system template to create rectangular particles that explode from a center point.

Sonic Boom Particles

  • Sonic boom effect that was suppose to be played after the explosion particle but for some reason the timer doesn't acknowledge that the method is in coroutine so I just let it play simultaneously.

Light Settings

  • The visual script controls the intensity of light, lerping it from 0 to 50 to get the intense shine.

Final Result + Thoughts

  • I wasn't able to achieve a realistic explosion particle shape, but I do like how the confetti shapes looked, so I just went with it